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[–]Sykotik 55 points56 points ago

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I just want to say thanks. As a kid I loved the Space Quest Series and you folks brought me many hours of solid entertainment. Thanks for doing a great job and good luck with SpaceVenture.

[–]SpaceQuestGuy[S] 28 points29 points ago

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Thank you for your support!

[–]ConfusionSmash 23 points24 points ago

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I just want to preface with SQIV being in my favourite top 5 games ever. Not just adventure game, but games in general. It makes it into my top 10 favourite 'things made from matter' too.

I'd read you guys were basically strong armed into removing the parser interface from SQIV in favour of the point an click interface that Kings Quest had adopted. How much more work did this create? Where any puzzles changed/removed? How do you think it affected the overall quality of the game?

[–]SpaceQuestGuy[S] 32 points33 points ago

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Thanks!

And you are correct. it caused us a lot of work. the main loss was so much great text that would have been available depending on what people weird things typed. I miss that. It's why we're working on a hybrid UI. Mostly point and click for redundant tasks but some parser interaction in some instances.

[–]plotnik 20 points21 points ago

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I'll never forget the impression SQ2 made on me a lot of time ago. I could not believe that computer can do it. Deep in my heart still feeling that SQ2 is the best game ever made :-)

[–]SpaceQuestGuy[S] 19 points20 points ago

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Thank you. We're very proud if it!

[–]SonGohanTW 19 points20 points ago

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Which one of you do I have to kick in the space balls for creating that homing beacon puzzle in Space Quest 6 at the end of Polysorbate LX?

You evil, evil person!

[–]SpaceQuestGuy[S] 22 points23 points ago

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Josh Mandel! :)

[–]the_s_d 9 points10 points ago

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Probably the same one responsible for the dreaded Skate-O-Rama... I still cower, to this day, whenever I see a non-antigrav roller rink... O_O

[–]magnoliafly 19 points20 points ago

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Who writes the narrator dialog or is it a combined effort? I think that is what I enjoyed most about the SQ series was how funny the narrator was.

Really excited about the voice actors you have lined up! I pledged. Crossing all possible body parts that this happens.

[–]SpaceQuestGuy[S] 21 points22 points ago

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I write the bulk of the narrator dialogue but Mark and I do everything as a team.

[–]spankymuffin 7 points8 points ago

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Which of you came up with the narrator line, "The air smells damp and oppressive, like a wet nun"?

I still quote that to this day.

Good luck on the project! You have my support!

[–]pcj 8 points9 points ago

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Scott wrote most of the dialog, though it was certainly a collaborative effort between the two. Mark also does the brilliant artwork. :)

[–]Shitty_Watercolour 209 points210 points ago

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[–]MentalDesperado 35 points36 points ago

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Well, that should save you guys some money on box cover art right there.

[–]DracoVolans 22 points23 points ago

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This AMA is official now guys!

[–]Eraser1024 7 points8 points ago

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Easter egg! Easter egg! Easter egg!

[–]SpaceQuestGuy[S] 15 points16 points ago

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We have to call it a session, folks. Thank you all so much for being here and asking so many good questions. Sorry we couldn't answer everything. It would take another 12 hours or so, I'm guessing. :)

PLEASE HELP OUR KICKSTARTER: http://tgakick.com

Thank you all VERY MUCH for your support. We have the best fans we could ever hope for!

[–]Bokonon_Lives 34 points35 points ago

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I had no idea until this moment that you were back, so first I just want to say that it's SO GREAT to see you guys working together again! The Space Quest series really captured my imagination as a child (sorry if that makes you feel old!!), and everything from the music to the characters to the in-jokes has shaped me creatively as a wannabe game developer. Just a few short years ago, I found my old copies and played through them again - and I have to say they really stand the test of time! I have always been a huge fan of yours, and I plan to sign up to support you on KickStarter as soon as I'm done writing this comment! I have a handful of questions I'd love for you to consider, if you get the chance (sorry for so many):

1) Are Gary Owens or any of the original SQ composers friends of yours? Do any of them still work for Sierra Activision Blizzard, and does that create any difficult roadblocks for your working relationship? I'm pumped to hear you've brought them on for SpaceVenture (especially Gary). I'm just curious if they're part of your "inner circle", or if you reached out to them only recently as a nod to the whole "spiritual succession" from Space Quest - and if this whole "getting the band back together" thing has been a struggle for you.

2) When did you first realize you'd really "made it", that Space Quest was starting to look like a real success? Did you ever think you'd work with Bob Siebenberg or get sponsored by Sprint? It just sounds like a surreal progression to me.

3) What can we expect in the way of cameos from SQ? Is anything in enough of a gray area that you could get away with it? Side characters, planets, species...

4) What have you Guys been up to since 1995? That's a long time ago; wow. Have you worked on anything on the gaming scene since then, independently or otherwise?

5) Favorite sci-fi film?

6) Favorite game?

Thanks so much for doing this AMA, and good luck with SpaceVenture! I hope it's a big hit.

[–]FredOPT 28 points29 points ago

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Also, as a french canadian, your games were the reason why i opened a french-english dictionnary. Now shut up and take my money!

[–]SpaceQuestGuy[S] 27 points28 points ago

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Yes sir! Hail Canada!

[–]pedestrianhomocide 31 points32 points ago

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What are your thoughts on the Space Quest Fan sequels like: SQ Incinerations or Vohaul Strikes Back. Have you played them?

[–]SpaceQuestGuy[S] 35 points36 points ago

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We're VERY flattered by them. To have fans so devoted is very cool!

[–]tragic-waste-of-skin 14 points15 points ago

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What happened to Space Quest 7? You teased us with an awesome trailer and then nothing.

[–]SpaceQuestGuy[S] 19 points20 points ago

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SQ7 was meant to be but they wanted it to be something like an FPS with Roger running, etc. then the company changed it's 'business model' and away it went. It was for the better that it got cancelled it wouldn;t have been a REAL Space Quest.

[–]feedchicken 12 points13 points ago

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Have you ever thought about expanding any of your future planned games into other media such as short animated webseries or comics?

[–]SpaceQuestGuy[S] 17 points18 points ago

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We've considered it. that's something that will come in the future though. Right now, it's all about the game.

[–]Frogacuda 13 points14 points ago

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Do you still play adventure games? Which of the upcoming adventure games are you most looking forward to?

[–]SpaceQuestGuy[S] 14 points15 points ago

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There are some good games coming out but when you're doing a Kickstarter campaign and designing a new game time is at a premium and we can't afford to play, sadly. You really get tied up and fried. We've messed around with Mechanarium though

[–]wilcofever 11 points12 points ago

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MC: recently played Machinarium and was totally captivated and inspired by it. Just a beautiful and beautifully executed game.

[–]captainxenu 15 points16 points ago

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Have you guys played any games made by people in the AGS (Adventure Game Studio) community? If so, which ones?

[–]SpaceQuestGuy[S] 14 points15 points ago

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No, we haven't. Not because we're ungrateful, but it's our baby and it's tough to see someone else work on it. Plus, I'm always afraid of unconscious plagerism. We appreciate the hell out of the work they do though, and after SpaceVenture is done I've promised them I'd give them a look.

[–]sibane 11 points12 points ago

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Have you played any recent point 'n clicks (Gemini Rue, Ben There, Dan That!, new Sam & Max, Back to the Future, Tales of Monkey Island)? Any favorites?

What about other genres?

And old games?

I guess what I really want is: Give us a comprehensive report on your relationship with video games.

[–]SpaceQuestGuy[S] 22 points23 points ago

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I played the first two Monkey Islands and loved them. 3 wasn't so good. A comprehensive report of our relationship with video games? We mate with them!

[–]ihabtom 13 points14 points ago

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Didn't know about this! Please, take my $15.

[–]SpaceQuestGuy[S] 12 points13 points ago

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Will do! Thank you! And thanks for being here!

[–]ohbowz 29 points30 points ago

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Will the Two Guys from Andromeda be in the New Space Venture game? If so, will we be able to visit their home planet?

[–]SpaceQuestGuy[S] 41 points42 points ago

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Yes, we will!!

[–]thb82 49 points50 points ago

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For your convenience, here is a link to the SpaceVenture kickstarter.

[–]BernardLaverneHoagie 15 points16 points ago

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5 days to go...

I don't have much at the moment, but what I do have is going towards this project.

[–]SexArson 27 points28 points ago

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First off - Space Quest has always been one of my favorite games. So, a couple of questions -

1) Do you think that the amount of developers from the glory days of adventure gaming coming back into the fold via Kickstarter will breathe some new life into the genre as a whole? And is there a future for publishers taking up the mantle, or do you think Kickstarter is going to be the way to go for this genre for a while?

2) What is your favorite memory from your time at Sierra?

3) If this goes well, is there a possible future for our favorite spacefaring Janitor? (Like there is for Larry Laffer)

Thanks guys! And looking forward to following Spaceventure's progress!

[–]wilcofever 25 points26 points ago

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MC: Kickstarter is helping to well, "Kickstart" the genre back to life. But as we're seeing, there are only so many adventure gamers with only so much money to throw at these projects. What needs to happen is we need to grow the audience for this genre. Some of you are doing that now by introducing a younger generation to our type of games. We're also seeing a more casual gaming market start heading in our direction with the whole HOG-style games with some adventure elements. And even that group is. I think, becoming tired of the HOG aspect and wanting more the the puzzle and story elements. I'm rambling. ;)

[–]wilcofever 13 points14 points ago

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MC: Favorite memory- finalizing Space Quest 1 and going to Yosemite to snap out first Two Guys photo for the back of the box.

[–]SpaceQuestGuy[S] 31 points32 points ago

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Thanks. 1. Yes,I think the community of developers reemerging is a great thing! 2. Shipping any of the Space Quests, getting sleep and reacquainting myself with my family. 3. Space quest is tied up by Activision. We're never saying never though.

[–][deleted] 26 points27 points ago

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Hello. The SpaceVenture press release Power Point mentions that the game's Protagonist, Ace Hardway, goes into day dreams about his hero Cluck Y’Egger, which usually leads to real world solutions for puzzles. Will these day dreams be playable segments, and if so, how different in style will the segments featuring Cluck Y'Egger be from the non day dream segments?

[–]wilcofever 21 points22 points ago

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The game play as Cluck will essentially be the same as with Ace. Just different situations and different realities.

[–]DanBartlett 7 points8 points ago

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Will it be changing between them at will, or only at certain points in the game? (ps. you should probably get your username mentioned in the topic info, so more people know who you are)

[–]anaximandus 27 points28 points ago

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I am glad you are back together, despite the Alabama Sanctity of Marriage Amendment.

[–]SpaceQuestGuy[S] 25 points26 points ago

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LOL!!!

[–]mrkenallen 11 points12 points ago

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How certain are you that there is a renewed demand for adventure games?

[–]SpaceQuestGuy[S] 18 points19 points ago

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Look at how much money is being raised on Kickstarter, not to mention the fan reaction in social media. the emails never stopped coming in even during Generation X-Box.

[–]Don_C 14 points15 points ago

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Ace is a real 180degree from previous protagonists, and online with something like Hector. Will the general public find him as "lovable" as the old characters?

[–]SpaceQuestGuy[S] 14 points15 points ago

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Oh yes, Ace will be lovable. Lots of personality. He looks a little gruff but he has heart. We believe you'll love him - and Rooter!

[–]SpaceQuestGuy[S] 13 points14 points ago

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Just have to let you all know we hate to have to do it but we have to stop in 15 minutes (top of this hour) - 3 Eastern time. It's been three hours almost. More things to do. You guys are great! Thank you!

[–]barbehque 62 points63 points ago

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Hello Scott and Mark. First and foremost, thank you for the Space Quest series, it was the first bonding experience I had with my older brother and has always held a special place in my heart along with Monkey Island and both helped shape my sense of humor as an adult and cement my love for point and click games.

My Question: have either of you ever talked to the other big names in point and click games to collaborate on something together? People like Tim Schafer,Ron Gilbert,Roberta Williams,Al Lowe, Doug TenNapel? I imagine you seven could bring back point and click gaming and make the best game ever.

Also, here is a painting my girlfriend did for my for Christmas two years ago, I hope you like it as much as I do.

Finally, this is still one of the funniest things I've ever seen.

[–]SpaceQuestGuy[S] 47 points48 points ago

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Thanks for the compliment on SQ!

We've talked Ken, Roberta, Al, Josh, and Josh Mandel quite recently.

[–]TorbenFrost 27 points28 points ago

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And they all sued!

[–]wilcofever 31 points32 points ago

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MC: First off, cool painting! :) Nice work! As far as all of us game designers banding together to bring back Adventure gaming... it kinda feels like that's what's happening now. but we are also in competition for your hard earned buckazoids( as we're seeing now with kickstarter) so in that sense we are in competition.

[–]MachEnergy 36 points37 points ago

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Gary Owens is a god. I don't have a question about this. Just a fact.

[–]SexArson 22 points23 points ago

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"Donnnnn't touch that. We don't know where you've been."

"Excellent guess, Kreskin. Wrong. But, excellent."

[–]amedeus 18 points19 points ago

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"You poke it, and prod it, and generally make it feel like a piece of meat."

[–]JohnnyCastaway 8 points9 points ago

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Oh man, I want to play SQ6 now. That Kreskin line kills me.

[–]wilcofever 15 points16 points ago

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MC: really glad everyone is showing the Love for Mr. Owens.

[–]SpaceQuestGuy[S] 29 points30 points ago

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You are right! He's a great talent as well as human!

[–]BeShaMo 34 points35 points ago

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Just to clarify, wilcofever is Mark Crowe, SpaceQuestGuy is Scott Murphy.

[–]SpaceQuestGuy[S] 27 points28 points ago

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Yes!

[–]dwsmac 24 points25 points ago

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Let's pretend a guy, not unlike myself, likes helping things are kickstarter, but also lives under a rock and doesn't know Space Quest... or SpaceVenture. What would you tell someone to get them hooked on your idea?

[–]wilcofever 25 points26 points ago

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MC: Good question. One we've asked ourselves. which is why we created our press release with provides some background on who we are, what we've done, and what we're wanting to do with our new company. We released that in the hopes it would help clarify our vision. Obviously we are in the process of coming up with our design for the new game so details are still vague but we hope we're revealing enough cool stuff to whet peoples appetites.

[–]the_s_d 8 points9 points ago

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Shall we assume that an engaged and interested rock-realm dweller such as yourself is familiar with 1) sci-fi satire comedy, 2) adventure games, 3) interactive storytelling, 4) cross-platform gaming, 5) taking great pleasure in directing your player character repeatedly toward the funniest in-game deaths of any gaming franchise (IMO) or, 6) an opportunity to learn about and participate in one of the oldest, close-knit, most generous fan communites on the net?

Choose one of the above, replies will branch based on your choice above...

[–]Erdain 26 points27 points ago

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Hi Scott & Mark,

I spent half of my childhood trying to figure out how to kill Arnold in SQ3 (only to later realize how obvious it was). I love your series. Below are my questions:

  • What was your favorite Space Quest to work on?
  • In the information you have provided you mention not having to 'restore' saves after death - can you expound on that?
  • Of all the death sequences you ever created, what are you favorites?

EDIT: A few more questions for you guys I thought about over lunch:

  • Do either of you have a favorite character you created (other than Roger)? Vohaul? Captain Smirk?
  • If this project does well, do you have any tentative plans/dreams of future releases?
  • Is it true that the Space Quest VII ("Return to Roman Numerals") originally planned 2-player features?
  • Were there any scenes in your SQ games you wish you could go back and delete?

Thanks again for all your co[s]mic relief!

[–]wilcofever 10 points11 points ago

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MC: 1- SQ3 2.not at this time. TBD ;) 3. SQ1- sticking your head into the hole, being sucked in and having your bones spit out. 4.Favorite character I created Fester Blatz- hands down. Lover that guy and wanted to revisit that character in SQ 5 but wasn't able to shoe horn it in.

[–]SpaceQuestGuy[S] 35 points36 points ago

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Have you heard our new character Cluck Y'egger speak yet? :) http://kck.st/KeTgtH

[–]DeathDeli 11 points12 points ago

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How did you guys come across the famous voice actors for the spaceventure? Did you approach them? Or did they approach you? Have they played space quest before, or did they seem generally interested in the project?

[–]SpaceQuestGuy[S] 12 points13 points ago

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Chris Pope, our Pr and social media guy represents all of those people except Gary Owens. That's his real business. He's also a Space Quest fanatic which led him in our direction,

[–]BrianBlackout 9 points10 points ago

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How do you feel about the revamped versions of some point n click adventure games out there, like the Monkey Island series? Is that something you would ever like to see done to the Space Quest series down the road?

[–]SpaceQuestGuy[S] 17 points18 points ago

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No. I want the old space quest left the way they were made. I hated SQ1 VGA. Let classics be. IMO

[–]SpaceQuestGuy[S] 52 points53 points ago

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Hey, Everybody, ready to go for it?

[–]amedeus 50 points51 points ago

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My body is ready.

[–]chriscana 22 points23 points ago

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Was there ever talk of doing a SQ Video-based gama aka phantasmagoria since Sierra spent big $ on the video studio and was doing some Gabriel Knight stuff there - and you were both fans of cheap low budget sci fi movies.

[–]SpaceQuestGuy[S] 31 points32 points ago

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No, we never got much financing, much less advertising except in the in house magazine. Besides, Space Quest was better in that more 'retro' look anyway.

[–]tomimt 14 points15 points ago

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How big seller SQ games actually were? From the looks of it there seems to be a lot of vocal fans for the series, even more so that any other Sierra series, maybe sans Larry.

[–]amedeus 20 points21 points ago

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So exactly how many times HAVE you guys been sued? Counting times Sierra's been sued over your games. And was there ever something you ultimately got sued over that was just so worth it?

[–]wilcofever 23 points24 points ago

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MC: Scott and I have never personally been sues the rumors have been exaggerated. :) Sierra on the other hand... And I really couldn't tell you how many times they recieved "Cease and Desist" notices (which really isn't the same as being sued).

[–]SpaceQuestGuy[S] 28 points29 points ago

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We got a cease and desist from Toyr-R-Us but otherwise, Everyone else was cool. We did have a talk with Eveready (and duracell because our lawyer was an idiot) but things worked out. there were a lot of urban legends about the litigation issues that weren't true

[–]JohnnyCastaway 16 points17 points ago

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You forgot about Radio Shock, erm, Shack. :-D

[–]TorbenFrost 10 points11 points ago

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Radio Shack never actually sued. It was changed to PREVENT a POTENTIAL lawsuit. :)

  • Space Quest Historian

[–]SpaceQuestGuy[S] 19 points20 points ago

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We never really went to court which is what happens when yo ge sued. We got letters though. Most people were cool though.

[–]amedeus 5 points6 points ago

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I could swear there was something to do with ZZ Top, as well. Were these actually all blown out of proportion, too?

[–]barbehque 17 points18 points ago

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"I'm the attorney hired by Sierra On-Line specifically to handle lawsuits against the Space Quest series. It's made me a rich woman. You know, one time Ken Williams himself sued us!"

[–]lobotomy42 6 points7 points ago

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Current Inside Copy is my favorite TV show!

[–]dzell 10 points11 points ago

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I love Space Quest. It was my second adventure game (series) after I found King's Quest. I hope this succeeds!

[–]SpaceQuestGuy[S] 8 points9 points ago

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Thank you!

[–]ImASoftwareEngineer 11 points12 points ago

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I loved your games growing up. I borrowed SQ4 from a friend as a teen and loved every moment. I also found the floppy version of SQ5 at a toy store at the time and was super excited that it worked on my old ass Compaq all-in-one running Tabworks. If you can afford to in the future, would you buy back the Space Quest IP? Also, are you planning for awesome death sequences in your new game? Hope you guys get the rest of the funding done soon! You got my pledge already for sure :)

[–]SpaceQuestGuy[S] 15 points16 points ago

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Yes, we would, but it's not for sale at the moment.

[–]SpaceQuestGuy[S] 8 points9 points ago

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Thank you for your support!

[–]Trickish 10 points11 points ago

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Now this is what i've been waiting for, a new SpaceQuest game. I don't want a re-polish of Leisure Suite Larry 1...

Favorite SpaceQuest quotes: "You go now and I won't rearrange your organs"
"Don't touch that, we don't know where you've been..."

Good luck guys, hope this makes it! My 15 buckazoids are yours.

[–]varkatope 9 points10 points ago

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Will the game actually be called SpaceVenture or is that just the placeholder title I assumed it was? I think you can probably do better.

Also, I love you guys. Just sayin'.

[–]wilcofever 7 points8 points ago

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MC: How about something really catchy like... Space Quest?

[–]SpaceQuestGuy[S] 5 points6 points ago

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SpaceVenture will be the title and it will have a subtitle as well.

[–]JTMTL 10 points11 points ago

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You Guys Rock!! LOved those games. I WILL BUY YOUR NEW GAME. Given all the improvements and advancements in gaming, Space Quest was incredibly entertaining even by todays standards.

[–]frederik_olsen 9 points10 points ago

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You should back the Kickstarter to help ensure there'll be something to buy! http://tgakick.com :)

[–]SpaceQuestGuy[S] 8 points9 points ago

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Thank you, and thank you for being here!

[–]wilcofever 7 points8 points ago

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Thanks! all indications are that this AMA is bringing in new folk (and KS pledges) So it's very encouraging that we're reaching more people who were not even aware of our campaign until now. Unbelievable. HEY NEW FOLK... SPREAD THE WORD!!!!!

[–]mhaley82 11 points12 points ago

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Hi. Mark. Hi, Scott. I don't really have a question. I just wanted to stop by and say hi. Well, I do have a question, actually. Which type of liquor will you be busting out if this Kickstarter is a success?

[–]SpaceQuestGuy[S] 12 points13 points ago

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Some our fine Keronian Ale from Sound Brewery! (Yet to be brewed though.)

[–]PrimeSpcts 22 points23 points ago

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Did you play the fan made kickstarter game? What did you think?

[–]wilcofever 10 points11 points ago

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MC: Yes I have played it. but coudn't figure out how to repair the %$@ cord. So I ordered the hint book and am waiting for that to arrive in the mail. GAH!

[–]wilcofever 11 points12 points ago

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Thought it was cool though! Thanks guys for making it! :)

[–]MachEnergy 18 points19 points ago

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What started the whole pig nose thing? These days, it's really gotten out of hand! ;)

[–]JoeyTheLipsFagan 18 points19 points ago

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Has your approach to creating adventure games changed with the advancement in graphics and speed of computing? What can you do now that you wanted to, but couldn't, do during the first Space Quest games?

[–]SpaceQuestGuy[S] 23 points24 points ago

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We have better tools for starters. Mark can do SO much more with Graphics and we have cool 3D rendering we didn't have before and can animated. Lots to look forward to!

[–]wilcofever 4 points5 points ago

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MC: well, if you've seen our "living concept" demo ;).. some examples of the neat things we'll be able to do is add more of a 3D ( 2.5D) quality to our scenes with parallax scrolling, zooming in and out and possibly 3D characters with ultra-smooth animation- higher production values across the board.

[–]Rawlo234 19 points20 points ago

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So, when will you guys be colliding with the milky way?

[–]SpaceQuestGuy[S] 24 points25 points ago

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Way before you guys on Earth! Actually, we'll be dodging.

[–]ErruhGnomeSane 19 points20 points ago

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First of all, thank you guys for teaching me how to spell the word "computer", among many other wonderful things you did for my childhood!

  1. I remember every time I played Space Quest 3 I would eat so much fast food that I would vomit. Every. Time. What was your favorite little "easter egg" from the series?

  2. The story behind Astro Chicken, can we have it? What inspired the game?

THANKS FOR THE AMA!

[–]SpaceQuestGuy[S] 20 points21 points ago

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I liked the player being able to urinate behind Droid-B-Us in SQ1 EGA as well as Neil's European Vacation in SQ4.

[–]r4mtha 18 points19 points ago

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I totally grew up playing Sierra games; Space Quest IV in particular holds a special place in my heart. Thanks for all the hyperbolic hyperboles and keep up the good work!

[–]SpaceQuestGuy[S] 15 points16 points ago

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Thank you, and you're welcome! Thanks for being here!

[–]professorhazard 20 points21 points ago

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Dear Guys From Andromeda: I grew up on your Space Quest games and consider you two to be personal role models of mine. It broke my heart when you two split and the news that you're back together now made me feel like a kid again. Space Quest III was the best parser game ever, and Space Quest IV was a masterpiece of time travel. I don't have a question; I just wanted you to know how much you mean to me. If I had ten thousand dollars to spare I'd throw it at your kickstarter without a moment of regret.

P.S. If you make another Space Quest game based on reuniting the Two Guys, I always thought "The Search for Scott" would be a great parody on Star Trek III's title.

[–]SpaceQuestGuy[S] 16 points17 points ago

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Thanks! I appreciate that!

[–]tomimt 39 points40 points ago

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This has to be asked: If this Kickstarter doesn't make it, what are you continuation plans?

[–]SpaceQuestGuy[S] 40 points41 points ago

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We have other fundraising plans. We'er still hoping for the best! But Paypal etc is one of our plan B's.

[–]TheDorkMan 24 points25 points ago

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According to this site, the project is expected to reach $421,875. That's only around $80K short. I am sure this Iama can help accelerate the trend and make you reach the target, I really hope it will make the difference.

Update: now $425,997. Only $74K to go!

http://www.kicktraq.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que

[–]the_s_d 6 points7 points ago

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Try the experimental projection cone for a more statistically-grounded estimation; that is, an expanding time-variant error term. That helps account for either a major bomb being dropped (for the low end) or a groundswell near the end (common kickstarter behaviour).

[–]Eraser1024 8 points9 points ago

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To get this "experimental projection cone" just click the [π] (Pi) on the bottom of the page on Kicktraq site.

[–]SpaceQuestGuy[S] 30 points31 points ago

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MC (Mark Crowe): We have a "Plan B" bit don;t want to speak to that as our current KS is our main priority.

[–]the_s_d 8 points9 points ago

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Two Guys: in the Kickstarter rewards is a one in which private chat room access is granted to backers above a certain pledge level, one higher than the non-spoiler developer diaries. What level of interactivity are you envisioning with your higher-tier backers during game development? Other than concept-art voting access (etc) what sort of impact on gameplay, plot, puzzle, decisions will we have via that channel? Will we, for example, have the opportunity to submit our brilliant and clever ideas with the knowledge that you did actually read them before shooting them the hell down (and potentially denigrating us for the idea, SQ-style)?

[–]wilcofever 7 points8 points ago

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MC: well, we've already said in print that sleep over are off the table ;) We'd probably structure something like regularly scheduled dev mtgs on skype where they can listen in and vote on stuff. we need to workout the details but that's what we're thinking currently.

[–]fresshness 10 points11 points ago

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Yuo gyus hepled me talk inglish. very much thanks. a guy from belgium

[–]trippingwalrus 10 points11 points ago

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Dear Sirs,

Just wanted to say thank you. SQ1 was the first game I ever played ever. (On my Tandy). And ever since then I have been hooked.

Can you explain why there were such huge plot differences between SQ5 and 6? I honestly would have preferred if the events that happened in 5 (Roger being captain of a garbage scow, etc) remained and 6 went off from that, not him being back as a janitor again. (Also was not a fan of the narrator in 6 or the voice actor for Roger).

Other than that I have to say that SQ4 is my favorite of the series.

[–]SpaceQuestGuy[S] 4 points5 points ago

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Thanks for the kind words! Mark and I didn't work on them together. That's the best answer I have.

[–]feedchicken 18 points19 points ago

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I just need to throw this out: Space Quest taught me english (not my native language) when I was still in kindergarten. I kept correcting my teachers' usage of english during all of my school years. You guys were the best teachers I ever had in any language class, thanks.

[–]tomimt 16 points17 points ago

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Are you planning to do a new series with SpaceVenture or is it going to be just a game to get you started?

[–]SpaceQuestGuy[S] 34 points35 points ago

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SpaceVenture is a game to get our studio started. We want to expand our range of titles and genres.

[–]tomimt 9 points10 points ago

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During Kickstarter you've talked about getting IP rights back for SQ. How realistic goal do you see that?

[–]wilcofever 8 points9 points ago

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MC: It's really not something we can dwell on or certainly not hang our future on. it's out of our hands. It's entirely possible Activision could, after realizing the value in the IP, come out with their own Space quest titles without our involvement. I'm curious what people hear think about that. would they buy a new SQ game not created by Scott and I?

[–]the_s_d 7 points8 points ago

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Nope, not interested. Sorry Activision, TGFA or GTFO

Edit: Unless they release it for free as a fan-game with the same terms and disclaimers the other fan games were released under, then I'd give it a play.

[–]e1ven 17 points18 points ago

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If you had it to do over again, What changes might you have made to the existing Space Quest games?

[–]SpaceQuestGuy[S] 25 points26 points ago

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We'd have made better save pints so when a player died they didn;t have to play back from so far. More hints as well.

But, some things about the game are classic and we'd leave a lot even if somethings were flawed.

[–]e1ven 19 points20 points ago

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Given that Space Quest featured arcade sequences extensively (to the delight of some, the chagrin of others), how do you feel about the rise of the Action/Adventure genre - You often see games now that have EXTENSIVE characterization, plot, even inventory puzzles, but also platforming, shooting, or other non-traditional AG elements?

Is this a good way to expand the genre, a corruption of something pure, or something altogether different?

[–]SpaceQuestGuy[S] 17 points18 points ago

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We recognize that people who play adventure games are not necessarily arcade lovers. We learned that the hard way, it wasn't pure adventure gaming but then other people DID like them. We have decided to have arcades sequences but to also have adventure/intellectual solutions around those point so as to not penalize them. that wasn't fair to adv game purists. but we still like em'.

[–]2400 17 points18 points ago

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you got me at "guys from andromeda" -- just have all my money and thanks for space quest.

[–]TorbenFrost 15 points16 points ago

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Hey, guys. I just wanted to know if you're comfortable. If I can get you anything. A drink, a shake, a massage, perhaps a furry creature you can kick around for a bit when you're bored. It's a small price to pay for you justifying my existence.

Also, my question is: Can we get final confirmation on the parser/icon hybrid interface? :)

[–]wilcofever 12 points13 points ago

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MC: can you bring in a masseuse? other wise I think we're fine that will be all TorbenFrost, you are excused. Leave us! ;) jk

[–]odnarb1986 8 points9 points ago

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For those lucky enough to attend the cast party in Oakhurst, anything you can tell us about where you're having it? Maybe the old Sierra building? wink, wink

[–]SpaceQuestGuy[S] 6 points7 points ago

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The Sierra buildings are all filled up with tenants, so, sorry!

[–]FlSHSTlCK 10 points11 points ago

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Space Quest is one of my favorite series of all time. I lived and breathed Sierra when I was a kid. I vaguely remember a question about you two acquiring the SQ license from the current holder. Is there any optimism for that actually happening? I can't wait to play SpaceVenture, but would kill for a new SQ game. Thanks!

[–]SpaceQuestGuy[S] 6 points7 points ago

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Thanks! Not looking good now. We're still trying though.

[–]mrsoave 9 points10 points ago

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Hi guys, one of my earliest memories is my dad reading me the text to Space Quest 1 like it was a story book. I remember getting really into it when I was around 3 or so. Later on when Space Quest 2 came out I thought it was so cool that you could walk on the side of the walls and on the ceiling in the beginning. I just want to say thank you because Space Quest taught me to read and type at an early age. Sometimes, like escaping from being imprisoned, I had to learn how to type fast. I also really enjoyed using that red thing to read the hint books.

Since you games were always spoof heavy, is there anything that came within the past decade (or more) that you have been dying to include in future games?

[–]Fehnor 16 points17 points ago

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I don't have to secretly blame you for awkward moments of failed sarcasm anymore. Now I can blame you publicly.

It's my understanding that Roger Wilco will not be present in this new game. Do you have any information to share on our new hero?

[–]wilcofever 19 points20 points ago

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MC: Sure, Our new hero is Ace Hardway. a sorta Space plumber/ repairman who really takes his work seriously (he's good at what he does and knows it). His job takes him all over the galaxy putting him in challenging situations. Ultimately he is thrust into an adventure where he must rely on his skills and his trusty robo-mutt "Rooter" to unravel a mystery using his special skill set and plumber's point of view on solutions to over coming obstacles. Ace may even save the galaxy/ He's also a gamer and often slips into daydreams about his favorite game character Cluck YEgger, asking himself "what would Cluck do in this situation. Cluck actually will appear on occasion as an imaginary confidant to dispense advice and provide hints.

[–]SpaceQuestGuy[S] 33 points34 points ago

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No Roger Wilco. We don;t own the rights. Post ken Williams-Sierra sold all the IP off. Greed...

[–]Fehnor 9 points10 points ago

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I've been on that side of greed too often. Seeing you guys back together and trying again gives us a bit of hope. Sierra's sell was my first glimpse of today's back-stabbing game industry, and it was not pleasant for gamers. I can't imagine what it was like for you. Please keep trying. You have our support.

[–]ryan251 15 points16 points ago

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Did Sierra ever make you remove anything from a game, or change it?

Were you ever asked to remove a puzzle for being too hard? Or, the opposite - make the game harder? (hint books!)

[–]SpaceQuestGuy[S] 25 points26 points ago

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We had to remove "The Empire Sucks" from the wing of a Tie Fighter in SQ3. Ken was afraid Lucas would sue us.

[–]oughtobe 16 points17 points ago

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Can you guys please explain your falling out once and for all? What was it even about? Was this falling out before Dynamix or was that a separate falling out?

[–]SpaceQuestGuy[S] 24 points25 points ago

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We've explained it many times. Mark and I were burned out. Mark was starting a family, had two new babies and wanted to leave the Oakhurst area. The communication on that was poor. It took few years for us to get back in touch and realize where we'd screwed up in that regard. Once we talked it took us 15 minutes to understand and get it behind us. Then the old gears clicked back in place. We NEVER ha a problem when were were working together. We realized how lucky we'd been.

[–]BeShaMo 9 points10 points ago

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[–]pcj 7 points8 points ago

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They didn't really "fall out", they just kind of grew apart. Mark went to work at Dynamix and then Pipeworks and it went from there.

[–]SkyeFlayme 13 points14 points ago

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I found that in the first 4 Space Quest games there were references to other science fiction works, but they remained fairly subtle (with some obvious exceptions of course). The later two games (which I understand occurred under different working circumstances) I found took a more direct, almost "spoof-like" approach. What kind of feel can we expect from SpaceVenture?

[–]SpaceQuestGuy[S] 20 points21 points ago

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More direct spoofing! Nothing's safe!

[–]Sliferjam 8 points9 points ago

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I'm sorry that I won't be able to chip in anything to help get your game funded but I sincerely wish you good luck and hope you guys get all of the funding you need and deserve.

[–]SpaceQuestGuy[S] 6 points7 points ago

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Thanks. We understand how rough the financial climate is. Take care!

[–]BrianBoyko 6 points7 points ago

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I'd like to write dialogue for video games as a side-gig. Are you interested in a copywriter? I can send samples of my work.

[–]frederik_olsen 9 points10 points ago

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You can contact the Guys more directly at http://guysfromandromeda.com/contact-form-want-to-offer-help-in-some-way/

I'm sure they'd love to hear more from you :)

[–]pedasn 6 points7 points ago

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what franchises do you guys intend to make references and jokes about. for me, the greates SciFi hits in the last 20 years were still Star Trek, Battlestar Galactica, Star Wars, Terminator Chronicles, FireFly,....some surprises like Children of Men and District 9 .... there were lot of terrible "astroid towards earth" movies and so on, avatar or independence day, tron, ...

what did you guys like or dislike?

[–]SpaceQuestGuy[S] 7 points8 points ago

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Everything's open for parody, both the good and the bad. It's just fun to do and people like us doing it.

[–]NeedsRiotJuice 6 points7 points ago

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Are you still here? I got all 6 Space Quests in about '98 and played them all in a row. You guys are the reason I learned to use computers!! Just have to say thanks for the laughs.

[–]SpaceQuestGuy[S] 4 points5 points ago

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Thanks, and thanks for being here!

[–]Chaslow80 9 points10 points ago

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Hi Guys Ive been a big fan of the gorgeous hand drawn 2d background art, characters and animation in Adventure games like SQ1(Vga) SQ4, SQ5 and Curse of monkey Island etc. Is the new Spaceventure going to contain hand drawn characters and backgrounds by Mark Crowe or is it going to be 3d like Grim Fandango? Also the artwork in space quest 2 and 3 was that hand drawn and scanned in or drawn on computer in a painting software package? Thanks guys All the best with the kickstart!

[–]Urinalbuckshots 5 points6 points ago

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I am in love with you both.

That is all.

[–]magnoliafly 7 points8 points ago

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Firstly, let me say thank you so much for making the best games in the universe! I grew up on Space Quest and loved every one. I purchased the compilation both for myself and my Dad when it came out.

What do you think Roger Wilco is up to now?

[–]SpaceQuestGuy[S] 8 points9 points ago

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Thanks for the kind words! Roger is sadly being covered in mold and mildew in the IP basement of a big publisher who won't let us have him back. Uncool. man, uncool!

[–]ilovedonuts 8 points9 points ago

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GUYS GUYS. You're awesome.
Will you offer walk throughs for your new game? will they use the ruby glasses or highlighters?
Space quest 2 taught me to touch type quickly. Also, I hated that one puzzle with the plant that would kill you if you touched its tentacles while walking. That was the worst part of the game.

[–]SpaceQuestGuy[S] 6 points7 points ago

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Thanks! Not planning to supply walk-thrus. People will be posting them on the internet soon enough. Yes the plant was a cruel puzzle Very sorry for that!

[–]Magma42 7 points8 points ago

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Gentlemen. Long time listener, first time caller, loved the games since forever, and what a dork I am has to do with being in 6th grade, having to do a report on people I idolized and aspired to be. Everyone else picked actors, sports stars, politicians, geniuses, but I picked the two of you. Played up through SQV at the time, and had enjoyed them all, along with the other Sierra pantheon, sure, but the Space Quests most of all just because they clicked hardest with my dorkish sense of humor. Wrote the whole report on you two and everything, which was tricky as hell since, well like Ben Franklin or Michael Jordan have had books written about their life stories, but the best I could manage for you two was to cobble it together from like snippets in PC Gaming magazine interviews and the like, but I freaking worked at it. Throughout school and ever since I've wanted to get into making video games, almost entirely because I just remembered how damn much I enjoyed playing the SQ games and wanted to be able to spread that kind of joy myself. I'm only just now getting into actually buckling down and trying to make a proper game myself after years of dicking around, and I wouldn't even be bothering if SQ didn't occupy such a massive part of my childhood, and I just wanted you to know what an, I'm sure unexpected, effect you had on me as a kid.

Mind you, eventualy I'd lose my virginity and gain some perspective on things, but there it is. Anyway, I have two questions:

1: Hate to get all Sophie's Choice on you, but which game in the series is your favorite, that you most enjoyed making or thought the puzzles worked best or the humor hit the nail on the head, whathaveyou? Which one just worked the best?

2: How, if given the chance, would Roger's story have ended? Does he retire with Beatrice? Run off with Stellar Santiago? Match wits with Sludge Vohaul one final time? Invented a new kind of N-Bleach Bathroom cleanser?

[–]the_s_d 21 points22 points ago

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Scott; gosh, what is the URL to your Kickstarter? Inquiring minds want to know... perhaps you could put it up top :-)

[–]JohnnyCastaway 20 points21 points ago

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[–]makeyrselflovely[!] 13 points14 points ago

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Thank you guys so much for the Space Quest series! So much nostalgia, childhood memories, and family bonding linked to those games! I love them all.

I was very late to the party, but finding out about your kickstarter early this morning has stirred so many warm feelings of happiness and nostalgia in me. I can't even begin to describe the magical feelings you've stirred up! Thank you for that as well! You made my day!

Will SpaceVenture be getting a physical release, in the old school style box, beyond the people who pledge $100 or more? I want the physical release in an old school box, just not sure I can pledge $100 right now. Definitely plan to pledge some amount though!

Cannot wait to play this game!

[–]RKBarn 18 points19 points ago

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The old Sierra Quest games, and the Space Quest series in particular, really set the stage of what I would become in my life. It was because of those games that I wanted to become a programmer. I had all the InterAction magazines and, before that, the Sierra Newsletters...I read those things over and over and over as I was growing up (even up to last year, when I lost all those magazines in a flood at my house). I am now 30 years old, a software engineer, and a father to a 9 month old son. I am so excited for him to get old enough so I can show him the adventures of Roger Wilco.

No question for you guys. Just wanted to say Thank You for putting in all the hard hours at Sierra. I know it wasn't all fun and games to you back then, but you made a tremendous impact in my life, and I greatly appreciate it.

I can't wait to see what you have for us as we adventure with Ace Hardway!

[–]SpaceQuestGuy[S] 20 points21 points ago

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thanks!

[–]wilcofever 7 points8 points ago

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MC: thank you for that heart felt message. We really appreciate hearing these sentiments from all of you who played these games as kids and in a lot of cases were inspired in some way. That is the ultimate compliment. Thanks!

[–]mstein04 25 points26 points ago

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Where did you guys get the inspiration for such a great character like, Roger Wilco?

[–]SpaceQuestGuy[S] 33 points34 points ago

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Roger was the antithesis of all other game characters of the time. Everyone else was noble, doing good deeds for princesses. Roger wanted none of that. It was more like me. Not as much Mark , but we like d the idea.

[–]e1ven 15 points16 points ago

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Do you think that Adventure Games have become less popular over time, or is it that they've stayed about the same, but other games have become More popular?

[–]SpaceQuestGuy[S] 19 points20 points ago

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They went downhill when FPS's came out but many never gave up their desire for adventures, hence so many fan based games. Now with Kickstarter it's evident how much people want them back,so I'd say they're way more popular now.

[–]David6858 14 points15 points ago

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Mark and Scott - Any recent games (adventure and otherwise) that you've appreciated? Would your new production company consider making games in different genres?

[–][deleted] 13 points14 points ago

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Have you heard about the Han Solo point 'n click that's supporting you? They've promised to finally, finally release a playable beta if your Kickstarter goal is met!

[–]racoonpeople 6 points7 points ago

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I always wanted to see a movie or TV series set in your guys' universe. Have you ever considered that direction?

[–]pedestrianhomocide 5 points6 points ago

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What's the hardest obstacle you've had to overcome during the development process of the Space Quest series? Going over budget? Disputes between publisher? Stuff like that.

[–]SpaceQuestGuy[S] 5 points6 points ago

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Meeting deadlines that weren't adequate for a good game development cycle, really, but that's corporate life, sadly. Meeting earnings projections.

[–][deleted] 5 points6 points ago

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Love you Two Guys! You brought a lot of fun and laughs to my childhood.

Not sure if this IAm is still going but hey ho! I haven't had time to read the previous comments either so sorry for repost or repeats:

What are/is your favourite -

Games? Films? Music? Books?

Thanks! From Rach in UK x

[–]jbeast33 8 points9 points ago

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Hello guys, I'm a huge fan of Space Quest. My question is, did you ever plan an actual Space Quest 7?

[–]SpaceSteak 7 points8 points ago

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Hello, Guys from Andromeda!

  1. As the official Space King of the Net, I love what you guys do. Space is awesome.

  2. My question: is there any chance you will Integrate Space Food into SpaceVenture? :D

Cheers, Steak from Space

[–][deleted] 13 points14 points ago

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Besides Sci-Fi (Not that I don't love Sci-fi!), have you ever considered making an adventure game in different genres, and if so which?

[–]SpaceQuestGuy[S] 4 points5 points ago

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Yes, we hope to make a Hello Kitty style game. ;)

[–]e1ven 11 points12 points ago

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Tell me more about Ace - Is his a Roger Wilco Expy, or does he have a whole unique personality? He seems gruffer, less wishy-washy, but I'd love to hear your thoughts! ;)

[–]SpaceQuestGuy[S] 18 points19 points ago

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Ace has a much more can-do attitude. He's a private contractor with a actual dreams and ambition. Still he does muck around in the sludge, so to speak.

[–]tomimt 14 points15 points ago

sorry, this has been archived and can no longer be voted on

You initially said you've considered a female protagonist, but you went to the direction of male character in the end. Would a game with multiple playable characters be possible?

[–]SpaceQuestGuy[S] 16 points17 points ago

sorry, this has been archived and can no longer be voted on

es, we did. there will still be female representation in the game. we can promise you that. We've learned we can't please everyone. Many more people seemed to want the main character to be male, but look out for some twists!