all 63 comments

[–]skzap 42 points43 points ago

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Go to C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\0.0.0.141\deploy\assets\social

Open the file with your browser.

[–]gmstark 3 points4 points ago

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It's easier if you just put that adress in the browser

[–]Nocticate 4 points5 points ago

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Not doing anything for me. Not on a computer that has LoL installed.

Care to explain for me and those others at work/school?

[–]featherfooted 64 points65 points ago

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Inside the folder is an .swf flash of apparently alpha-alpha-alpha stage social networking stuff.

http://i.imgur.com/Mzi2O.jpg

http://i.imgur.com/hW6ON.jpg

The green buttons at the bottom are flashing.

[–]Nocticate 65 points66 points ago

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Okay, nice one Riot.

I think they do this just to make dataminers laugh.

[–]G-H-O-S-T 5 points6 points ago

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I remember them doing this before.. it was a messed up edit of a MissFortune splash art.. it was hilarious nonetheless.

[–]remadeforme 0 points1 point ago

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Does anyone have a screenshot of this? Clearly well before my LoL time but I would LOVE to see it if anyone has access to it. :D

[–][deleted] ago

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[deleted]

[–]JollyRogers40 19 points20 points ago

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The six-fingered man killed my father.

[–]GENOCIDEGeorge[thisisremovedtoooften] (NA) 5 points6 points ago

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Is that you, Inigo?

[–]Destrina 0 points1 point ago

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Is that you, Gideon?

[–]knauii 2 points3 points ago

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Heh, thats funny.

[–]predo 27 points28 points ago

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you have blue text and it's not a link. I am confused!

[–]Lancer37[S] 35 points36 points ago

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Oh really?

[–]Lopretni 23 points24 points ago

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AAAAAAAGGGGGGGGGHHHHHHHH!!! STOP CONFUSING MEEEEEEEEEE

[–]Spl3en 3 points4 points ago

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I'm clicking but nothing happens.

WHAT IS THIS SORCERY !?

[–][deleted] 0 points1 point ago

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There is no fun in that is there?

[–]kihashi[kihashi] (NA) 2 points3 points ago

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Reddit allows people to use markup to put in things like titles:

This is a title

Source:

This is a title
---------------

[–]Chetyre 3 points4 points ago

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## text

shows up like this

[–]Lancer37[S] 4 points5 points ago

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well, -- under your text works too.

[–]Scathee[Scathee] (NA) -1 points0 points ago

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like this?

ooh thats cool

i like reddit

[–]TheAceofdiamonds 0 points1 point ago

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I have no idea what im doing!

Oh hey! i got it to work!

Again!

[–]borick 11 points12 points ago

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Very cool and interesting post. Please keep us abreast of any other tidbits you may find!

[–]MDAndrewM -1 points0 points ago

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titbits

FTFY

[–]jezdog 7 points8 points ago

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I am pretty sure riot very often puts parts of future larger changes in each patch to save them from having a huge patch.

They hate big patches, which has been said a lot. So these assumptions are a pretty good shot.

[–]Lancer37[S] 3 points4 points ago

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This is true, and the reason why data miners like me comonly explain champions such as Viktor to you before release.

Same for all the skins that we anounce before Riot.

When they are performing small patch, they put in things and keep them inactive.

[–]treecamel88 4 points5 points ago

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I remember a couple weeks ago someone pointed a facebook button in the client in phreak's friends list in the video preview for spectator mode. Those folders could be there for some sort of facebook integration too.

[–]xenarcher 3 points4 points ago

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|I believe that this new format is for the upcoming replay mode that Riot has confirmed.

More evidence from a programmer's perspective that supports your hypothesis: the spectator mode that was released in the last patch already provides 90+% of the functionality that would be required to support a replay system.

When you spectate a game, your computer receives information about everything that happened in the game from the point that you joined. This is evidenced by the fact that you can scrub the time bar back and forth -- that data is obviously being stored on your machine. The only thing that's missing is the data of what happened in the game before you joined. That's essentially a data storage issue -- Riot needs to save that information out somewhere so that people who join the game later can still retrieve earlier game events. But this shouldn't be a terribly difficult problem to solve. They only need to store the data for the duration of the match (and maybe for a short while afterwards), after which they can wipe it.

[–]Lopretni 1 point2 points ago

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They only need to store the data for the duration of the match (and maybe for a short while afterwards), after which they can wipe it.

So how do players get a hold of it? Would it be like a P2P system where it's uploaded to other players from your replay, or is it stored on an external system somewhere?

I know you don't KNOW this, but I'd love to hear the theories of a, "guy who knows what the fuck he's talking about," a rare breed these days.

[–]xenarcher 3 points4 points ago*

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Haha. I've actually discussed this very issue with my co-workers as a thought experiment.

The simplest method would be to store the entire replay data on a central server (or cloud) somewhere and allow people to download it while the match is in progress. The biggest drawback to this system is it would require large amounts of storage capacity, even if you're deleting the replay data shortly after the game ends. However, mass data storage is a relatively simple process these days, so this shouldn't prove to be terribly prohibitive for a company like Riot.

If mass storage is a problem, they could go with a P2P system where each player stores their version of events locally, with some "collation" process occurring whenever someone wants a copy of the replay. However, this P2P system has some major drawbacks. First, if one or more players disconnect during the game, there's no way to recover their data. This isn't necessarily a fatal problem, but it does effect replay quality. Second, network bandwidth become the limiting factor with this system. This system can work if the number of people requesting a replay remains low at any given time, but if you've got hundreds (or thousands) of machines requesting your data while you're playing, your playing experience is quickly going to deteriorate. (Imagine you're running Bittorrent in the background while you're trying to play the game, and you'll get some idea of the network load.)

Honestly, I don't know how Riot could decide to go with a P2P system. It's far more complicated to write, is less reliable, and is severely bandwidth-limited. By contrast, mass storage is a pretty much a solved problem these days, which makes the first solution much more practical.

(As a side note: I think Riot is already using mass storage for spectator mode. The replay that you're watching is delayed by three minutes and it doesn't take three minutes for you to join a game, so that data is obviously being buffered somewhere. As I mentioned earlier, it's unlikely that the data is buffered on the players' machines because of bandwidth concerns, so they probably already have a replay server set up to store this data centrally. Of course, they only have to store the last three minutes of play on the server, so they're currently using a lot less space than they would need to store an entire game.)

[–]FrostyNinja[fr0styNinja] (NA) 9 points10 points ago

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I trust they are using a cloud to store the spectator mode data. See here: http://spectator.eu.lol.riotgames.com:8088/observer-mode/

It says "Replay Cloud is ready" leading my into thinking that they are using cloud.

[–]Lancer37[S] 0 points1 point ago*

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They only lack menus and buttons commands for the recording mode, and they said they want to make many tiny features for your convenience. But I agree, they are really really close. :)

[–]Sunkaroko 2 points3 points ago

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While looking through the lol folder I found a .txt file called lol.properties. (\releases\0.0.0.141\deploy\lol.properties) This file contained a property called "featuredGamesURL". The value of the property was http://spectator.eu.lol.riotgames.com:8088/observer-mode/rest/featured

I assume that this page is the backend to the featured games list. A custom featured games list should be doable if it's possible to find out a game ID while ingame.

[–]Slushe 0 points1 point ago

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and the encryption key...

[–]KineticShampoo 5 points6 points ago

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Very nice, high quality post. Thanks for sharing!

[–]Tnomad[SotLTravis] (NA) 2 points3 points ago

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Sometimes it makes me sad when I see things like "especially when Supremacy is released." When we don't even know if Supremacy is a game feature. =/

[–]Lancer37[S] 0 points1 point ago

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It was more so to bring up the idea that this reorganization was done for a big change, such as when they add another aspect to the game.

[–]FinalFina[MrAquaFina] (NA) 2 points3 points ago

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file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_air_client/releases/0.0.0.141/deploy/assets/images/items/

Open it in your browser. Some of the item names are quite silly.

[–]Tomatosoupcan[Z0mbieSoup] (NA) 0 points1 point ago

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Leeroy's Charge and Doppleganker are my favorites

[–]k3ny 3 points4 points ago

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A conspiracy is afoot! Alert the hounds!

[–]Ollari 6 points7 points ago

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http://img841.imageshack.us/img841/7888/forreddit.jpg

http://img841.imageshack.us

imageshack

We don't like your kind around here...

Nah joking, Interesting discovery I think

[–]Luzac 1 point2 points ago

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I think we will see champion squares for every single skin. The claasic squares are named for example "Ashe_Square_0". I don't remember if that was the case some patches earlier.

[–]Pepe362 1 point2 points ago

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Don't know if this is what you're looking for but....

C:\Riot Games\League of Legends\rads\projects\lol_air_client\releases\0.0.0.141\deploy\assets\images\champions

[–]Lancer37[S] 0 points1 point ago

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Oh, I coulda mentioned that, but it's not what the post was about.

[–]Bunglefever 1 point2 points ago

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Everytime I see Heimer's icon on reddit I think "Heimer buffs!!!!!".

Once again I am dissappointed.

[–]Lancer37[S] 0 points1 point ago

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D:

[–]consumivel[consumivel] (EU-W) 0 points1 point ago

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does this have any practical consequences or is it just a matter of organization? I don't really know anything at all about this sort of thing, so I'd like to understand better.

[–]Lancer37[S] 1 point2 points ago*

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Well, the question is, why make folders and label them, if you're never going to use them?

The way the client works is its told to find models, data, or other information, in certain locations (in an address) thus, they must be preparing for something that the game will run.

Often the organization is not pretty for the human eye, but easier for a programer to type when they are working.

[–]consumivel[consumivel] (EU-W) 0 points1 point ago

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oh :D thanks

[–]Lopretni -1 points0 points ago*

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your never going to use them

/grammarnaziohmygodimsosorry

I hope they're at least trying to fix the Adobe AIR client more before they shovel more shit into it.

[–]Lancer37[S] 0 points1 point ago

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I always make that mistake! :X Fixed...

[–]vexxer209 0 points1 point ago

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Doesn't tell us anything defining so I guess its not too bad for riot hopefully. Have to wonder if digging through all this stuff aggravates them though :p.

[–]Lancer37[S] 1 point2 points ago

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Riot has commented on it, they have no issues at all with it, in fact, they have no issues with creating and sharing skins- and even more surprising, once gave an award to a person for a Kassadin skin that they actually made official.

[–]Slanerislana 0 points1 point ago

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Link for this skin? It´s major TIL moment but I gotta see it now that I know!

[–]Lancer37[S] 2 points3 points ago

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After looking for a good several minutes I couldn't find the source.

This is how I discovered it: A Reddit post was made about Graves being a summoner name, and the OP being that summoner, he showed an Email from Riot giving him many rewards and a name change, as an apology, as its apart of the terms to not have a name that a champion has.

In the comments, the number one liked, was a guy linking his email from Riot that explained Kassadin was given a skin that he designed, and he gave several other links. It really seemed legit. So basically, he made the custom skin, and riot liked it, making it in their own style and releasing it- giving the guy who made the custom the skin free + RP.

Again, sorry for no source. :(

(The Reddit post was all in an image, so you won't find it via google search. :O)

[–]Slanerislana 0 points1 point ago

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Oh okey, well no problem! Thanks for the reply anyway :)

[–][deleted] ago*

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[deleted]

[–]dmxell[William the Kupo] (NA) 2 points3 points ago

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He's not talking about the RAD change from a year ago.

[–]o0rly 0 points1 point ago

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Interesting. But this is mostly based on assumptions.

[–]Lancer37[S] 13 points14 points ago

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True, but I'm only listing the facts...

I would have shared this situation earlier, but I've only recently noticed that the community is interested and unaware of it when I wrote it out in a comment yesterday.

[–]Dwhizzle 5 points6 points ago

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Thanks for the work. I am not motivated (nor smart enough) to do this myself... But I appreciate the insight :)

[–]charlesviper 6 points7 points ago

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'socialImages' is interesting because a recent patch video had the thumbs up 'Like' icon from Facebook in the client.

[–]Lopretni 1 point2 points ago

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There was also a Connect to Facebook button in one video, I believe. I THINK it was the Spectator Mode video, it wasn't a Champion Spotlight.

[–]fieryflare 0 points1 point ago

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proably riot just doesn't want people looking at the skins. they changed the folders and client a long time ago too when people could use the in store skins. Other people wouldn't be able to see your skin and you would appear with the default one, but you would see yourself with some skin you would otherwise have to buy.

[–]Lancer37[S] 1 point2 points ago

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Custom skins still work. ._.