all 77 comments

[–]Noobin8er 31 points32 points ago

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Yeah, I get horribly pissed when my allies don't follow these tips. HMM, SHOULD I DROP MY SANDVICH FOR MY 3 HP MEDIC WITH 95% UBER? Naaah.

[–]Backupusername 14 points15 points ago

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I'm at like, 180 and he's healing me.

Soooo, I should eat it, so he heals me faster.

[–]whatofit 11 points12 points ago

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I have had a 20 HP medic who was on fire RUN AWAY when they saw me switch to sandvich. Do you know how heartbreaking that is? You get all amped up to help them, you spend the time racing the clock because spin down takes time and they're about to die from afterburn and then they DODGE THE FUCKING THING. OH MY GOD I WANTED TO KILL THAT MEDIC.

[–]trjr 5 points6 points ago

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Seems you didn't need to, he killed himself.

[–]25lazyfinger 22 points23 points ago

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Now, if we could only shove all that into a spray..

[–]MrHankScorpio 16 points17 points ago*

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(Slight modification/addition to your second to last point):

  • If you come towards me asking for a medic and you see me pull out my ubersaw or needlegun it's because I think you might be a spy and I'm going to spycheck you. Fire your weapon and you'll get healed a second or two earlier.

(my own additions):

  • If you see me with my needlegun or saw out and I'm shooting or sawing at air you can presume that I encountered a spy. Please help me check. Checking will both prove you are not a spy and might reveal his presence. Once I start healing you then please continue to be wary but know when to quit; we can't spycheck forever.

  • If we are ubering in to a sentry the goal is to get the gun down. I don't like suicide runs but often with sentries being well behind the front lines I accept that they happen. Prioritize the gun over our survival or else the uber is wasted

  • If we are ubering to just kill the enemy team then please fall back appropriately at/near the end of the uber and don't try to end it with us surrounded by the enemy. If we're just taking out players then we should be prioritizing our survival. Our push will do very little if we die immediately after and the enemy can just fill in the vacuum.

  • If you are a scout and you want heals you must try to hold still.

  • If you get an uber as a strange class (sniper, scout[non competitive play], or engineer) please do not rush in. I ubered you to save my own ass and prevent a dropped uber or because I lost my other heal target. Please fall back with me while shooting but do not try to advance. You can attack but if you go all "W+M1" as a sniper with your knife I will drop you and run. And no, I won't feel bad about it. I ubered you so that I could save the two of us rather than just myself; don't decide to suicide.

*edit, side note for everyone else actually:

  • If I am playing heavy and being healed and I whip out my sandvich please give a few feet of space around me and my medic. I am trying to give it to him and not the random soldier with 197HP who keeps trying to play jump rope with the heal beams. I've gotten very good at sandvich tossing but please stay clear if you can.

[–]Byndley 2 points3 points ago

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You really need to prioritize the dispensers 90% of the time when ubering. The dispenser is the one that keeps the sentry alive. Kinda like you should prioritize killing medics over their pockets.

[–]MrHankScorpio 5 points6 points ago

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I'd actually disagree. The building priority in my opinion should be:

Sentry > Teleporter (if applicable) > Dispenser

The sentry will kill us immediately if we fail to destroy it so it is priority. The teleporter has a high potential of killing us by shitting out another dude while we're engaging enemies in the nest area; plus it obviously stops the enemy from reaching the front even after we've left.

The dispenser is not going to kill us. The other buildings can easily result in our death. The dispenser is not keeping the sentry alive, it's the engineer swinging the wrench who is. The dispenser is only a risk to us due to rebuild time being decreased. If we include players in the tree then it would be something more like:

Sentry/Engineer (if he's repairing try to get the engi first, if he's not then the sentry first) > Teleporter > High value class targets that pose threats to use once uber is done (Heavies, medics, soldiers, demos) > Dispenser > Other Classes

[–]Byndley 1 point2 points ago

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I'm curious as to what others think as well, but you do raise good points. I've played the game for an incredible amount of time, and what to shoot at first is very situational.

Killing the teleporter should not ever supersede killing the dispenser. I really only have to fear the teleporter if a meaty class is teleporting in from spawn. Most of the time flimsy classes like snipers and spies are the ones doing all the teleporting. I'm not really worried about the 1 in 9 chance a heavy teles in. Now, after you've killed the dispenser/sentry make sure you grab the teleporter. Having a team spawn behind you is very inconvenient.

[–]MrHankScorpio 2 points3 points ago

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That's fair. I still disagree because the way I see it if the only things left are either a teleporter or a dispenser the teleporter is a greater threat. The dispenser only poses some vague threat in the future.

In fact supposing you were forced to leave one building undestroyed I would still leave the dispenser. An engineer can use that dispenser to build up again yes, but without a teleporter he can't necessarily get there.

Often the extra metal of a dispenser is less important than the engineer being able to actually get to the area safely to try to rebuild. The roof in Badwater is an excellent example. If you miss a teleporter on the vents you can have an engi build up a level 2-3 very quickly behind you. But if you miss a dispenser then he has to physically fight his way back up to the roof. And he has to go through a high-spam area to do it.

Now, this may be an intrinsic thing to payload maps (my primary map type) but most of the common engi nests have large ammo or several medium nearby so the extra metal from the dispenser is not super helpful anyhow. What is usually more helpful is that the engineer can get back to his spot unharmed and (more importantly) have extra support from his teammates while he builds. Hence the teleporter.

If my nest goes down as an engi and I have to rebuild and I can choose between a risky bolt to get back to my dispenser or a quick teleport with the possible inclusion of backup that can come through the teleporter I'll pick the teleporter.

But I do agree that it's situational. Certain areas (such as defense on the last point of Badwater) would prioritize the dispenser. That close to their spawn, red has almost no need for a teleporter. But there are also 2x200 ammo packs within a short trot from any build point (as is the spawn) so the dispenser is less of a risk than any warm blooded player at that point.

[–]thebattlefish 1 point2 points ago

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Engineer>Sentry>Teleporter>Dispenser.

The engineer does all the repairs, without him the dispenser is useless. The sentry gun needs to go, but it won't go down easily with an engineer there. The teleporter has an equal chance to bring in any class, I don't see why you think it's all snipers and spies(unless you're in a shitty pub), and telefrags go through ubers, so if you accidentally go too close to the exit you could die from any class.

[–]Phantom_Hoover 2 points3 points ago

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No, you prioritise the engineer. The dispenser only stockpiles metal; without an engineer to convey it to the sentry it does nothing for survivability. What you do need to do is take out the dispenser at some point, since it vastly decreases the time needed to rebuild the rest of the nest.

[–]fsbx 1 point2 points ago

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If we are ubering to just kill the enemy team then please fall back appropriately at/near the end of the uber and don't try to end it with us surrounded by the enemy. If we're just taking out players then we should be prioritizing our survival. Our push will do very little if we die immediately after and the enemy can just fill in the vacuum.

In addition, if you run out of ammo before the uber is up, I won't get mad if you fall back. Ubers, unlike diamonds, aren't forever.

[–]thebattlefish 1 point2 points ago

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When people rush in too far and are going to lose the uber while surrounded, you should use voice commands to say ubercharge ready, and if they don't retreat, you should drop them and get the hell out. He's gonna die either way, you don't have to.

[–]chronohawk 7 points8 points ago

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Responses:

Damaging yourself during the setup time doesn't help me.

  • Free points? I'll stop right before the round starts though. After all, Medics deserve to be the MVPs of the team.

Or, if you're out of ammo / don't want to get charged due to ping or anything, just hit "No", I'll understand.

  • I think that's rather well-known. In order to avoid the ammo-confusion, it's relatively easy to make a bind which says; "Reloading!"

don't be affraid to quickly switch to that if the situation demands it.

  • Many, many Soldiers actually forget they have a Shotgun when I uber them. It's an underestimated weapon for the majority of the time. The only time I'd recommend you persist with reloading is if the enemy has backed up, and you'll need your Shotgun to help us retreat when they come back at us.

When I'm healing you and I say "Help!" or "Spy!", I'm not just messing with you, I swear.

  • Surprisingly, one hell of a lot of people don't pay attention to the voice commands. This is really odd; it may be because people have a habit of randomly spamming them. You should always pay attention to your Medic, if no-one else.

I can't heal you when you're cloaked. Seriously, even if you crouch down next to me, it's impossible, sorry.

  • Not strictly true; you can heal cloaked individuals with the Crusader's Crossbow, but that takes a large amount of time, so the Spy would be better off just decloaking.

consider switching to GRU + Sandvich, it helps tremendously.

  • Many forget that the GRU counts as self-damage, meaning your Medic's uber will build faster.

If you're calling for medic, get close to me but I still just back-pedal while looking straight at you and healing another teammate, I probably have the suspicion that you're a spy. Quickly shoot once if possible.

  • Shooting is one of the best ways you can prove you are not a Spy. Another way is to exhibit a class-specific ability, such as double-jumping, getting out your PDA, or zooming in on your scope. If a Spy comes at you, still disguised, they're probably an enemy Spy; the Spy disguise for a Spy always makes the user appear disguised, if that makes sense.

Additional Points:

  • Stand still as a Scout if you want healing, especially when there's a lot of our team around. I've been killed many times by a stray projectile when doing this, but all the other times I get healed makes it worth it.

  • If you have Jarate, Mad Milk, or another extinguishing weapon, please use it on flaming Medics. They'll sort out the rest of the team. Plus, free point for you!

  • Overheal other Medics first. They'll reciprocate in kind.

  • Saying "MEDIC!" more than once will not really help you, unless the Medic is oblivious. Some of the better Medics use autocalls (something which I believe should be enabled by default), so in some cases, they'll know you're injured before you do.

  • Whip your Medics.

For Medics themselves:

  • The Syringe Gun is very noisy. Use it sparingly in congested areas; it will give away your position.

  • The Quick-Fix is not for pocketing. Use it to deal with large numbers of injured allies, or to instantly heal an ally to full health.

  • Scouts are actually a very effective Kritzkrieg target. As long as the Scout knows not to run off and leave you, they have 6 shots on the Scattergun, and then a Pistol which does 45 damage on each hit when boosted.

  • If a Scout is standing in front of you with a Boston Basher or Three-Rune Blade, it's probably a sign he wants you to heal him to build your uber. Say "No" if it's not safe or you are busy.

  • These days, not all Heavies carry the Sandvich. Don't come to rely on it.

  • Do not neglect Engineers, even when they're stood by Dispensers. An overheal can save an entire nest.

[–]VGPowerlord 5 points6 points ago

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If a Spy comes at you, still disguised, they're probably an enemy Spy; the Spy disguise for a Spy always makes the user appear disguised, if that makes sense.

Doesn't necessarily apply to YER Spies: They can't disguise manually, so it's generally a bad idea to lose it unnecessarily. However, enemy Spies can't show special abilities, specifically Sappers and Disguise Kit. The YER blocks the Disguise Kit, so YER Spies should show Medics their sapper.

[–]Artorp 4 points5 points ago

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Free points? I'll stop right before the round starts though. After all, Medics deserve to be the MVPs of the team.

Buffing have the same effect, you can farm the exact same amount of points by overhealing players. Seriously, the first minute in spawn will not be a decider whether a medic will be MVP or not.

[–]TallestGargoyle 1 point2 points ago

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In regards to the first point: I don't think points matter too much, it's not like TF2 really keeps score beyond each map change.

It's a medic's job to make sure people come out of spawn initially with buffed health. If there are people hurting themselves, it does nothing but hinder that, because they have to spend more time healing the people blowing off their feet.

And medics gain accelerated uber rates during setup time anyway, and even at the slowest gain speed a medic can easily crank up an uber before the gates open.

[–]lwrun 0 points1 point ago

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I really hope Chronohawk reads this, one of my biggest pet peeves in TF2 is incorrect knowledge of a mechanic in the game like this one, I'd prefer ignorance (so that someone can be taught correctly).

[–]TallestGargoyle 1 point2 points ago

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Ooooh just found an interesting thing regarding Spies. If they disguise as a friendly, your uber builds at a rate based on his disguised health, not his actual health.

New addition! Spies need to disguise as Heavies more often!

Which means that Spies even trick their own team...

[–]Phantom_Hoover 0 points1 point ago

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According to the wiki, all healing during setup counts the same for uber.

[–]TallestGargoyle 1 point2 points ago

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Yeah that's what I meant. Ubercharge rate is always at its maximum during setup time.

I should have worded it better xD

[–]brainpower4 5 points6 points ago

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I honestly don't understand why all heavies aren't using the GRU now except on super open maps where the FoS can save you against snipers.

Also, just because I'm not healing you first, doesn't mean you should run off. It just means you aren't in immediate risk of dying, but will take the longest to heal so I'm waiting for your crit heals to kick in.

[–]computerpsych 10 points11 points ago

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Pan heavy is OP.

[–]bluethree 2 points3 points ago

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I was playing medic today and had a choice of two heavies to pocket after a respawn. When I saw one switch to the GRU I immediately made my decision. It led me to believe that he knew what he was doing.

[–]Megadanxzero 1 point2 points ago

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While I know the GRU is probably way better, I just can't resists trying to get those KGB crits ;-;

[–]LaughBrokaw 9 points10 points ago

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The third point hits me the most when I'm fully charged it's time to stop picking your nose and move forward, but usually if said person continues digging into their brain I either yell at my screen or put my troll face on uber myself and only myself then run at enemy spawn to try to see if I can get all the way there.

Also a problem I've come upon, if you're at low health and for whatever reason you decide to stand in a crowd of teammates while you're on fire kindly walk towards me or out of the crowd so I can target you.

[–]wickedplayer494 11 points12 points ago

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On the reverse side of things:

If I'm on fire and the afterburn will kill me or bring me near death, and I'm spamming E, stop overhealing whoever you're healing, turn around (if I'm behind you), and heal me instead. It'll build your charge a bit faster too.

[–]AduroNox 26 points27 points ago

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A good medic knows: pocketing doesn't mean your beam never leaves the heavy, it only means that's where it returns when you're done healing whoever needs it.

[–][deleted] 10 points11 points ago

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Might I humbly suggest to try pocketing a Soldier or perhaps a Demo instead of that Heavy. On offense a pocketed Soldier or Demo can be far more effective than a Heavy.

[–]invertt 8 points9 points ago

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sometimes i have a tendency to not stick with heavies due to the fact that they get tunnel-visoned very easily

[–]RadiantSun 0 points1 point ago

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This, oh GOD, this! I hate heaveis who keep going "GRAHRAHRAHRAH" and shooting in one direction while a spy clearly approaching to fuck our shit.

[–]QuintonFlynn 6 points7 points ago

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The problem there as a heavy is that if he's shooting in one direction and there are a good amount of enemies coming in from that direction, he has to continue shooting in that one direction. The heavy can't be a 360 vision death machine, he needs his medic to watch his back and a team to carry him while he deals out damage. Also it's fucking hard to hear anything quieter than a dead ringer above that minigun.

[–]RadiantSun 1 point2 points ago

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really, my biggest problem is when a heavy actually DOES W+M1 the way you just said they do. That's a BAD thing. As a hoovy, I am not the best hoovy, but the thing is that I'm an AGILE hoovy, specially with GRU and the Q key.

EDIT: This is why I use Tomislav.

[–]QuintonFlynn 7 points8 points ago

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An agile heavy is definitely the best kind. I understand that. But W+M1 is necessary, it's the reason why you have that minigun. Better than being agile is being aware. A heavy that's constantly checking his surroundings and possible points where enemies come from is a heavy that's going to live long and kill lots.

Example of me playing heavy on a railbait server literally minutes ago, it's all about being aware and W+M1'ing at appropriate times.

[–]TheVoltScourge 4 points5 points ago

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With a Pyro-Medic pair, they can be fricking unstoppable

[–]AduroNox 1 point2 points ago

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I do when I get the chance, but they have a very bad habit of abandoning me.

[–]TylerL320 6 points7 points ago

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To continue the reverse thing: as a Heavy, please, if you're at low health and/or on fire, stop running around like a madman when I'm trying to give you my goddamn Sandvich.

[–]GrantSolar 3 points4 points ago

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Also, If you're ubering me to take down a sentry nest, stand infront and to the side of me. You take the focus from the sentry and it makes my job so much easier. This goes a thousand times more if I'm a pyro.

And don't chase spies.

[–]Kufcys 4 points5 points ago

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As someone with nearly 500 hours on medic, I don't think I could have said it better myself. I approve greatly of your 12 requests.

[–]Zuerill 0 points1 point ago

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I have 500 hours too!

...in total

[–]Optie 2 points3 points ago

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For the love of god, if we're the ones who are dying when we're healing you, GIVE UP THE HEALTH PACKS AND SAVE THEM FOR US!

[–]rawringdino 2 points3 points ago

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If a spy is calling medic and not in enemy lines, just heal him. His disguise is compromised already if he's close enough to heal and they see he doesn't attack.

[–]berryGentLEman 2 points3 points ago

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I agree with you when using the z+3 command (Go! Go! Go!), but z+8 (No) is a little hard to reach with one hand. I feel that the medic should pay attention to the body language of his or her pocket. Is the demo's back against the wall with a throng of enemies on the other side? You should probably kritz him when he turns around.

[–]rtfmpls 2 points3 points ago

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bind "KP_PLUS" "voicemenu 0 6"
bind "KP_MINUS" "voicemenu 0 7"

Or wherever you want to have them. Also very helpful are "Help!" ("voicemenu 2 0"), "Spy!" ("voicemenu 1 1"), "Incoming!" ("voicemenu 1 0") and "Go, go, go!" ("voicemenu 0 2").

[–]Splinter_13 0 points1 point ago

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Thanks for this I have been trying to figure out how to do it.

[–]MrHankScorpio 1 point2 points ago

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I use the head shake (up and down for yes, side to side for no) to help communicate rather than the "No" because I find it hard to reach.

I can hit Z+3 in my sleep but I hardly ever use z+8 (though usually I have a mic)

[–]berryGentLEman 1 point2 points ago

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Yeah. I wish this type of communication was widespread in the servers I frequent.

[–]MrHankScorpio 1 point2 points ago

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Surprisingly enough I find it works even on valve servers (usually I'm the healee, not the medic). If we're standing at the gate ready to go and I look at my doc and nod up and down he usually gets what I'm asking. Usually I get a nod back

If he wasn't planning on ubering me he'll usually switch off me at that point just to be clear. And don't get me wrong, this communication has failed and I've gotten nuked when i expected an uber but eh, whatever.

Though it does help that when I play on valve servers and some brave masochist actually decides to play medic I usually go way out of my way to be a good pocket for them. I'd hate for f2p's to decide that "medic is a shitty class" just because they're stuck with a team of 8 snipers and spies and the only heavy classes are soldiers and demos who constantly jump away and leave their doctor stranded. So I try to be an excellent pocket, even killing myself to save my doctors life or sandvich him.

After you save a f2p doctor's ass a few times he'll pretty much stick to you like glue (which is how I went 42 and 0 the other day, what a bro).

[–]BrosephDudeson 2 points3 points ago

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The most important thing for me lately has been the healthpack taking. If I'm above 90%, just take it. Especially if you've already called for medic and I haven't healed you within 3 seconds.

If you're on fire and very near death, move out of the pack of team mates. It's nearly impossible for me to get my medigun on you if you're running back through a tightly packed brigade of forward pushing team mates.

[–]CrystalTheory 2 points3 points ago

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I'd like to add:

If I'm about to kritz you, please wait to be fully overhealed before going in, even if you're a heavy. Seriously, you may be extremely dangerous during the kritz, you're not invulnerable, so stop rushing when you're at 50% health just because you can't wait to kill little men.
I'm tired of people rushing in because they can't wait, only to turn into gibs after the second rocket they take in the face.

[–]VGPowerlord 2 points3 points ago*

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If you're calling for medic, get close to me but I still just back-pedal while looking straight at you and healing another teammate, I probably have the suspicion that you're a spy. Quickly shoot once if possible.

This doesn't work if I'm a YER Spy with a disguise and don't want to lose it. Instead, I'll flash my Sapper at you... the Sapper can't be shown by enemy Spies.

For that matter, enemy Spies appear with a random "enemy" disguise mask. Your Spies can also have friendly disguises, which are extremely useful when using the Dead Ringer. Sometimes they'll try to avoid dropping the friendly disguise.

Having said that, if you're a Medic facing away from me and I'm a Spy low on health, I'll generally fire at you before or after I call for Medic, as long as it's safe to do so. I'll also generally decloak right in front of you (keeping in mind that the disguise smoke is team-colored).

[–]Watchman304 2 points3 points ago

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-If I am healing you, step in front of rockets. You can lose a little overheal. As long as I'm still standing, it'll come back.

-Pyros, please reflect any and all pills that land near our feet. They might damage you, but it just might save my ass so I can save yours later (medics love me for this).

-If you just want a buff or pocket, don't spam medic unless nobody else that actually needs me is. It can be really tough to sort out the legitimate calls from the greedy ones.

[–]Fritzguyes 1 point2 points ago

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About the spy disguise part. It is alright to heal spies disguised as spies so long as doing so won't arouse suspicion.

[–]Ajaxsexwhale 1 point2 points ago

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It helps to be aware of your team-mates' HP. Is everyone low on health? Stop taking damage and drop back a moment. Not only does this take a bit of stress off the medic, but you can also help him build uber with crit heals if he takes a little while to get to you.

[–]RuddyBollocks 1 point2 points ago

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If you're playing medic or any other class, don't rely on keyboard commands - use your GD mic!

[–][deleted] 1 point2 points ago

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Just saying, I'd love to use my mic but a) it's hard to move and hit v at the same time. I could probably figure out how to make this better but b) I'm usually playing late at night so I can't wake anyone up c) I'm a chick so I get a lot of shit when I talk. Yesterday i had qf and a scout was just out of reach so I took a risk and asked him to wait up, then someone said "shut the FUCK up" probably because they thought I was a kid. I didn't even do anything annoying, feels bad man. But whatever.

[–]DeltaEks 0 points1 point ago

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If you're running ... with your equalizer equipped ... put that damn thing away

FTFY

[–]WolfKit 2 points3 points ago

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If I'm low on health and heading for resupply rather than put strain on the medic, the Equalizer lets me get there faster, so I can be back in action sooner.
Or if it's CTF and I have the flag, I'm planning on getting out of there and and the very least getting the flag into our territory.
Basically, the Equalizer is for whenever you need to be running. And you don't need to be running to a health pack if the medic needs it.

[–]DeltaEks 0 points1 point ago

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Yeah, those reasons are totally understandable. But most of the time Soldiers equalize in front of me like they don't even know they have a Medic on their team right there trying to save them.

[–]Megadanxzero 0 points1 point ago

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If you're running for a distant medikit with your equalizer equipped, and there is a lone medic spamming "E" right next to you like a madman, take it as a polite request to put that damn thing away.

This is probably one the most annoying things in TF2. The amount of fucking Soldiers that have died purely because they wouldn't let me heal them... Ugh...

[–]schwingstar 0 points1 point ago

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Pyro's, please fucking please use the airblast on me when I'm on fire! I'll try to respond as fast as I can when you call out 'Medic'! So please return the favor when I yell out 'FIRE FIRE FIREEEE'.

[–]CPU_Pi 0 points1 point ago

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It astounds me how many pyros don't know how to extinguish teammates. So many times I could continue with battle if a pyro would just press that M2, but they just run on by.

[–]_rice 0 points1 point ago

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Ubers are for pushing back, so don't play passively when we have one up. (If the enemy has an uber or number advantage, we'd normally back up, but since we have an uber we can hold, so I'd consider that pushing back and nonpassive play)

Try not to get in the same angle as other players, especially when multiple players are low and I need to get players up enough hp to survive a direct hit.

If I don't heal you first and you're not a scout, don't take it personally. If you're dishing out damage and taking damage, you'll be a priority to heal unless you're not even trying to move evasively. When not fighting and you really want to push up, call/spam call for medic and I won't mind.

[–]Sheldon_J_Plankton 0 points1 point ago

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These have probably been noted already, but...

If you're a Scout, don't spam "MEDIC!" While running towards the base, especially if I'm right next to you. I'm not going to chase you down to heal you because you're faster than me. Run to me, call for me and stand still, or find a medikit.

This is voluntary, but it'd be nice if once in a while you popped a quick, "thanks!" with the voice messages once in a while. It makes me feel better.

[–]thebattlefish 0 points1 point ago

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Most of these can be solved with a microphone. As a medic you should really be guiding your teammates anyways, especially if they're not too bright.

[–]Jaraxo 0 points1 point ago

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People ignoring the "Go Go Go" speech command is the main reason I started using my mic on pubs. So many times people don't move forward when I'm ready to Uber and I'll end up getting back stabbed.

[–]charlie01472 0 points1 point ago

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One more thing. Just because we pocket you, doesn't mean we're going to die with you. Being a pocketed heavy doesn't mean that your invincible (yet).

[–]TacticalStache 0 points1 point ago

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If we're both at a health pack, LET ME TAKE THE HEALTH! I WILL HEAL YOU!!

[–][deleted] 0 points1 point ago

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-if we're capping a point and you need heals, please stop running around and spamming e. Move back so you're not in the front line, and separate from other people. It's harder than it looks to pick off 1 person, even if you are calling for me. -for fucks sake, if you're a heavy/soldier/demo then please don't expect me to start pocketing you when you walk out of spawn, and don't spam e. You guys walk slow, and ive got shit to do. Sometimes it's good to start building an uber, but I really depends. -I love my blut. Don't bitch at me if I wanna whip it out and pick someone off. I know what I'm doing, if I fuck up then that's my bad, sorry, but everyone fucks up. -also, if I can't heal you fast enough sometimes I'll go in front of you to protect you and finish them with my blut. Please don't step in front of me and die.

[–]JakeSteam 0 points1 point ago

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As a medic main, I'm tempted to get a shirt with this on the back for LAN events, to stop all my damn teammates apparently intent on suicide.

[–]overseere 0 points1 point ago

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Surprisingly you seem to have said just about everything I wish people in pubs could understand.

[–][deleted] -4 points-3 points ago

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I like it when people damage themselves in spawn during setup so I can get those sweet healing points.

[–]Cemo9999 10 points11 points ago

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You get them whenever your beams are connected to someone

DUN DUN DUN

[–]EasterEggs -4 points-3 points ago

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Oh look, it's this thread again. You guys realize that no matter how many times you complain about your medic problems, there are people who don't actually browse reddit, right?

[–]Watchman304 2 points3 points ago

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